Witch Hunter 0.22.1 goes public and is now free!


Hello everyone I was away, so the free release was slightly delayed. Due to the release of Witch Hunter 0.23.2, version 0.22.1 goes public and is now free!

Link to an old post about the release of Witch Hunter 0.22

Link to the post about the release of Witch Hunter 0.22.1

Don't forget to subscribe to our discord channel

Thanks for your attention!

Files

Witch-Hunter-0.22.1-apk 466 MB
Version 1 Jul 03, 2024
Witch-Hunter-0.22.1-mac 4.2 GB
Version 1 Jul 03, 2024
Witch-Hunter-0.22.1-pc 4.2 GB
Version 1 Jul 03, 2024

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(1 edit) (+1)

Instant crash at startup on Windows:


traceback.txt:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 36, in <module>

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 87, in Rebel1

  File "game/scripts/core/Fight/Ability.rpy", line 41, in __init__

IOError: [Errno 9] Bad file descriptor

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/bootstrap.py", line 275, in bootstrap

    renpy.main.main()

  File "renpy/main.py", line 564, in main

    renpy.game.context().run(node)

  File "scripts/core/Fight/enemies/Rebel1.rpyc", line 35, in script

  File "scripts/core/Fight/enemies/Rebel1.rpyc", line 35, in script

  File "renpy/ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 36, in <module>

  File "game/scripts/core/Fight/enemies/Rebel1.rpy", line 87, in Rebel1

  File "game/scripts/core/Fight/Ability.rpy", line 41, in __init__

  File "renpy/minstore.py", line 74, in print

    _print(*args, **kwargs)

  File "renpy/log.py", line 250, in write

    self.real_file.flush()

IOError: [Errno 9] Bad file descriptor

Windows-10-10.0.26100 AMD64

Ren'Py 7.6.3.23091805

WitchHunter 0.22.1

Fri Nov 22 21:39:14 2024


log.txt:

Fri Nov 22 21:34:45 2024

Windows-10-10.0.26100

Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.04s

Early init. took 0.00s

Loader init. took 0.04s

Loading error handling. took 0.12s

Loading script. took 1.93s

Loading save slot metadata. took 0.42s

Loading persistent. took 0.04s

Set script version to: (7, 6, 3)

config.image_cache_size_mb 1024

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: "Couldn't load nvlib." (can be ignored)

Interface start. took 0.42s

Initializing gl2 renderer:

primary display bounds: (0, 0, 2560, 1440)

swap interval: -1 frames

Windowed mode.

Vendor: 'ATI Technologies Inc.'

Renderer: 'AMD Radeon RX 6700 XT'

Version: '4.6.0 Compatibility Profile Context 24.10.1.241007'

Display Info: None

Screen sizes: virtual=(1200, 900) physical=(1595, 1196) drawable=(1595, 1196)

Maximum texture size: 4096x4096

While handling exception:

Traceback (most recent call last):

  File "renpy/display/error.py", line 147, in report_exception

    traceback_fn=traceback_fn,

  File "renpy/game.py", line 287, in invoke_in_new_context

    return callable(*args, **kwargs)

  File "renpy/display/error.py", line 48, in call_exception_screen

    return renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)

  File "renpy/ui.py", line 299, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3582, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "renpy/display/core.py", line 3783, in interact_core

    renpy.display.screen.prepare_screens()

  File "renpy/display/screen.py", line 1003, in prepare_screens

    s.ast.prepare_screen()

  File "renpy/sl2/slast.py", line 2607, in prepare_screen

    self.const_ast.prepare(self.const_ast.analysis)

  File "renpy/sl2/slast.py", line 412, in prepare

    i.prepare(analysis)

  File "renpy/sl2/slast.py", line 1419, in prepare

    block.prepare(analysis)

  File "renpy/sl2/slast.py", line 412, in prepare

    i.prepare(analysis)

  File "renpy/sl2/slast.py", line 800, in prepare

    SLBlock.prepare(self, analysis)

  File "renpy/sl2/slast.py", line 428, in prepare

    keyword_values[k] = py_eval_bytecode(compile_expr(self.location, node))

  File "renpy/python.py", line 1146, in py_eval_bytecode

    return eval(bytecode, globals, locals)

  File "game/scripts/quests/questMotherDay/minigame_beachstrike.rpy", line 280, in <module>

  File "renpy/common/00action_audio.rpy", line 58, in __init__

    selected = renpy.music.is_music(channel)

  File "renpy/audio/music.py", line 338, in is_music

    c = get_channel(channel)

  File "renpy/audio/audio.py", line 947, in get_channel

    raise Exception("Audio channel %r is unknown." % name)

Exception: Audio channel u'ambient1' is unknown.

DAMN!

Ran into an error trying to start up mac version:

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/anim_Live2D.rpy", line 8, in <module>

Exception: Could not load Live2D. /Users/____/Desktop/____/WitchHunter.app/Contents/MacOS/libLive2DCubismCore.dylib was not found.